I recently blogged about the concept of Monsters as PCs. With that in mind, I thought I’d start the ball rolling and come up with some stats for Monsters PCs. These are statted out for B/X (because B/X totally rocks!), but should be easily convertible to any early edition D&D game.
Keep in mind that these will be way powered down in some cases compared to the original monster. That is so they don’t throw off the game balance too much. After all, I don't want a player with an Ancient Red Dragon! The goal of playing a monster PC should be for interest, role-playing, and fun – not to dominate the game. So every monster will have both Boons and Banes associated with playing them.
For my first one, I’ll use the Ogre!
EDIT: I added a new row for Armor Considerations: I forgot to address this in my original post.
EDIT: I added a new row for Armor Considerations: I forgot to address this in my original post.
Ogre as PC
Possible Concept | Young teenage Ogre with unusual intelligence for an Ogre (still kind of dumb); rebellious streak; trying to find his way in life outside the ogre cave |
Hit Dice | d10 |
Abilities | STR +3; CON +2; WIS -2; INT -3; CHA -4 (no adjusted ability score can be >18 or <3) |
Armor & Weapons | Ogres naturally have AC 7; leather armor is AC 5; chainmail is AC 3; shields are -1 bonus to AC. All Ogre armor and shields cost 3x the normal price and must be custom made. Ogres cannot wear plate mail. Ogres can utilize any weapons. |
Boon | Rage: Twice per day, the Ogre can channel all his energy into a giant sweeping blow for -1 to hit but double damage; whether it’s a hit or a miss, it still counts as one of his two tries for the day |
Bane | |
XP | Level as Dwarf (e.g., 2,200XP to hit 2nd level); |
Saves/Combat | Save and combat as a Fighter |
Weapon Damage | If using class-based variable weapon damage, Ogres use the Fighter column |
DM Advice | These creatures will be way out of place in any Neutral or Lawful community, and in any community of humans, elves, dwarves or halflings. They will be shunned and ostracized; they may be able to slowly win over a community by proving themselves through great deeds – such as helping defend the town against attacks or rescuing a kidnapped mayor – etc. |
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